![]() ![]() Anindito also produced the stunning cover art for this issue, which uses a slightly less cartoony style than his interior work and heavier, darker linework that really makes the characters pop. ![]() Their art has always thrived in showing expressive characters, and it’s even better here which really helps deepen the characters, such as showing the trauma Vildar Mac is buried under and making padawan Matty feel like the younger, fun Jedi she’s meant to be despite her brief page time. While Ario Anindito is no stranger to the High Republic world and his work on volume 1 was fantastic, there is a clear artistic evolution in their work on this issue. Star Wars: The High Republic #1 / Scott, Anindito, Morales / Marvel Comics Force-wielders operating outside of the Jedi/Sith dichotomy are rare in the Star Wars universe, and this new character provides plenty of new opportunities I hope Scott explores with them. ![]() The characters themselves are great so far too, particularly the trauma-filled Vildar Mac and the mysterious force-wielding thief who is yet to be named. With this issue being led by a Twi’lek, Sephi, and Kiffar (as well as a token human in the back-ups) it’s nice to see a wider variety of protagonists. ![]() One of my biggest disappointments with The High Republic so far was the lack of non-human protagonists, something THR was uniquely equipped to provide due to the lack of live-action limitations. While it may be a familiar location, there are no familiar faces here as Scott and Anindito introduce us to an all-new cast of Jedi that live on Jedha. This would make sense considering the shorter length of Phase 2, which only consists of 2 waves as opposed to Light of the Jedi’s 3. While this issue may throw a lot of information at you at once that can be hard to fully grasp just now, with the many groups being a main focus of this series, I’m sure each will get a spotlight as we go through the book, which judging by the checklist on the back is only intended to run 10 issues despite being labeled as an ongoing. It really adds to the wonder of the force and the tragedy of the lack of prevalence these groups seem to have in the more “modern” days of Star Wars, when even the groups who survive such as the Guardians of the Whills practice their abilities more in theory than practice. As someone who always loves when the Force is portrayed as something mystical and almost undefinable as opposed to just “magic telekinesis”, I’m a huge fan of the world-building Scott does in this issue to flesh out the many force abilities and connections beyond what we’ve seen before. Most of these groups are completely new, however. Set on the familiar planet of Jedha, The High Republic #1 seeks to flesh out the diverse culture of force-driven religions and cultures that we have only seen fragments of in the planet’s handful of other appearances, most notable of which is the returning “Guardians of the Whills” whose last remaining members played a key part in Rogue One. Andrea Broccardo, another Star Wars comic regular artist, also draws the backup story. A relaunch of the Phase 1 comic of the same name, Marvel’s Star Wars: The High Republic #1 reunites the creative team of writer Cavan Scott and Ario Anindito, who served as penciller for the majority of the first volume alongside inker Mark Morales. Set 150 years before the events of Phase 1 of Star Wars: The High Republic, Light of the Jedi, and thus around 350 before the Skywalker Saga Phase 2, Quest of the Jedi, takes us to a time of great exploration in the galaxy as the Jedi begin to explore the far reaches of the Outer Rim for the first time. ![]()
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